I can just easily bind another vbo to a location where current vao's vbo is, that is representing vertices, as vaos aren't static, I think, I haven't seen anything that would affect it, I can just bind any vbo to it just like I can send data to shader as many times as I want.: Pixel format not acceleratedĪt .nChoosePixelFormat(Native Method)Īt .choosePixelFormat(WindowsPeerInfo.java:52)Īt .createWindow(WindowsDisplay.java:185)Īt .createWindow(Display.java:311)Īt .create(Display.java:856)Īt .create(Display.java:784)Īt .create(Display.java:765)Īt .a(SourceFile:233)Īt .I understand what VAO and VBO is, I think so, but some things are still unclear since I'm pretty new to openGL.įirst question is in the title, and what I mean by that is, what do I really do when I want to update it? Texture Pack: ~ERROR~ NullPointerException: null OpenGL: ~ERROR~ NullPointerException: null Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Java Version: 1.7.0_09, Oracle Corporation Operating System: Windows XP (x86) version 5.1 This can usually be fixed by updating the video card drivers. Minecraft was unable to start because it failed to find an accelerated OpenGL mode. I have force-updated the game, updated java, updated my display drivers, and something is still amiss. Minecraft ran two days ago, and suddenly won't even reach the title screen on 1.3 or 1.4pre.
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